![]() ![]() In these, you are given a set number of goals that can be completed in any order, leaving it up to you to decide how to deal with them. Moving through corridors doesn’t showcase these abilities very well where Tribes works best is the free form levels that often crop up. Tribes is a game were freedom of movement and the ability to jump quickly from point to point is key. The actual game mechanics don’t lend themselves very well to traditional FPS environments either. It’s a shame, and hampers your immersion into the carefully crafted universe Irrational has created. In the story this is presented as some kind of sporting event, but it’s fairly obvious what the aim is here. For instance, there is an entire section set in an arena where Imperials play Tribals in different types of games. The overwhelming feeling when playing the single player is that it’s one big training section for the multiplayer game. In the hands of a less capable developer this could seem confusing, but Irrational makes the story work. In particular, one level sees you embody a cyborg assassin sent to kill the Tribesman you played in the previous section. Spanning two generations, the story is played out through multiple playable characters, often on opposite sides. Rather than adopt the traditional route of one hero leading the story, Vengeance paints a far bigger picture. It gives the Tribes universe a more rounded history and tries to establish the roots for the rivalry and hatred between Tribes and Imperials. The single player aspect of Tribes Vengeance is the most immediately noticeable addition to a series that has been known as a strictly multiplayer game. However it’s this experience, dipping their toes in different genres, that gives them the credentials to make something genuinely individual. Previously known for the excellent ‘Freedom Force’ and ‘System Shock 2’, Irrational may not have been the most obvious choice for creating a fast paced FPS shooter. Good job they got a company as skilled as Irrational to work on this then, isn’t it? Tribes: Vengeance is the latest version of a game with a ten-year history (at least) and therefore comes with a lot of baggage. Just ask the guys that worked on Metroid Prime. Expectations tend to be high, and if the game is changing dramatically, the pressure will be on. Building a game on an existing IP with a loyal fan base must be a difficult and demanding task, especially if the developers have never worked with the IP before. ![]()
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